GPUart  1.01
Prototype of GPUart, an application-based limited preemptive GPU scheduler for embedded real-time systems
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GPUart_Abstraction.h File Reference

The interface to manage the GPUart Abstraction layer. More...

#include "../GPUart_Common/GPUart_Common.h"
#include "../GPUart_Config/GPUart_Config.h"
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Functions

GPUart_Retval gpuA_init (void)
 Initialize the context of the GPUart Abstraction layer. More...
 
GPUart_Retval gpuA_destroy (void)
 Destroy the context of the GPUart Abstraction layer. More...
 

Detailed Description

The interface to manage the GPUart Abstraction layer.

Provides the interfaces to initialize and destroy the Abstraction layer. This layer is used to achieve higher portability by abstracting the systems's heterogeneity.

Author
Christoph Hartmann
Date
Created on: 3 Apr 2017

Function Documentation

GPUart_Retval gpuA_destroy ( void  )

Destroy the context of the GPUart Abstraction layer.

Parameters
void
Returns
GPUART_SUCCESS

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GPUart_Retval gpuA_init ( void  )

Initialize the context of the GPUart Abstraction layer.

Parameters
void
Returns
GPUART_SUCCESS

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