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GPUart
1.01
Prototype of GPUart, an application-based limited preemptive GPU scheduler for embedded real-time systems
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The interface to manage the GPUart Abstraction layer. More...


Go to the source code of this file.
Functions | |
| GPUart_Retval | gpuA_init (void) |
| Initialize the context of the GPUart Abstraction layer. More... | |
| GPUart_Retval | gpuA_destroy (void) |
| Destroy the context of the GPUart Abstraction layer. More... | |
The interface to manage the GPUart Abstraction layer.
Provides the interfaces to initialize and destroy the Abstraction layer. This layer is used to achieve higher portability by abstracting the systems's heterogeneity.
| GPUart_Retval gpuA_destroy | ( | void | ) |
Destroy the context of the GPUart Abstraction layer.
| void |

| GPUart_Retval gpuA_init | ( | void | ) |
Initialize the context of the GPUart Abstraction layer.
| void |

1.8.6